PERSONAL LOG
SAVES (d100 roll-under)
Sanity - Resist madness, alien influence
Fear - Resist terror, keep composure
Body - Resist poison, disease, physical
Armor - Soak damage (AP threshold)
PASS = roll ≤ target
FAIL = roll > target → +1 Stress
CRIT SUCCESS = doubles ≤ target
CRIT FAIL = doubles > target
Fear - Resist terror, keep composure
Body - Resist poison, disease, physical
Armor - Soak damage (AP threshold)
PASS = roll ≤ target
FAIL = roll > target → +1 Stress
CRIT SUCCESS = doubles ≤ target
CRIT FAIL = doubles > target
PANIC CHECK
Roll d20 + current Stress
20+ triggers a Panic Effect.
Effects range from Adrenaline Rush to Heart Attack.
20+ triggers a Panic Effect.
Effects range from Adrenaline Rush to Heart Attack.
COMBAT
Attack: Combat Check (d100 ≤ Combat)
Damage: Roll weapon dice - subtract HP
HP = 0: Gain Wound, roll Wound Table
Max Wounds: Death Save (d10)
Failed attack: +1 Stress
Damage: Roll weapon dice - subtract HP
HP = 0: Gain Wound, roll Wound Table
Max Wounds: Death Save (d10)
Failed attack: +1 Stress
WOUND TABLE (d10)
00 Flesh Wound
01-02 Minor Injury
03-04 Major Injury
05-06 Severe Injury
07-08 Lethal Injury
09 Instant Death
01-02 Minor Injury
03-04 Major Injury
05-06 Severe Injury
07-08 Lethal Injury
09 Instant Death
ORACLE (Solo Mode)
Use /oracle [question] in chat
Pick likelihood: Almost Certain (85+), Likely (65+), 50/50 (50+), Unlikely (35+), Nearly Impossible (15+)
Doubles = twist
Pick likelihood: Almost Certain (85+), Likely (65+), 50/50 (50+), Unlikely (35+), Nearly Impossible (15+)
Doubles = twist